Tuesday, June 1, 2021

Adventure Introduction
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Welcome to the world of Krynn. The year is 381AC or "After Cataclysm" and nearly thirty years has passed since the war that raged across Ansalon ended, a war that brought about great change to Krynn. For many years, peace has ruled the land and trade routes that were once closed have reopened. All across Ansalon people of every race and class exist in a more trusting and less prejudiced land.

This continent is divided both by jagged terrain and political powers. To the north lies the great kingdom of Solamnia, a shining beacon of hope to the lands of Ansalon, home of the Knights of Solamnia . . . an ancient order of Knights that stands watch against the forces of darkness.

Far to the south lies the Icewall Glacier, a wall of solid ice that stretches east and west for hundreds of miles. To the east of Ansalon is the Blood Sea of Istar, or simply known as the "Blood Sea" named for its blood red waters. The Blood Sea borders Kern and Balifor and to the northeast of this is the Blood Sea isles. A massive maelstrom lies in the center of the Blood Sea that has claimed a many a ship.

Within the central region of Ansalon lies the great city of Tarsis, surrounded by the Plains of Dust, these lands are nothing more than desolate deserts, plains, and badlands now and are very harsh to all who try to cross it.

This continents past has been one of stories and legend . . . from the cataclysm where the gods threw down a burning mountain that struck the Lordcity of Istar "the shock of this event was felt around Ansalon", to the War of the Lance where evil almost won against the forces of good had it not been for mighty heroes stepping up to face this great evil.

Nearly thirty years has passed since the war that raged across Ansalon ended, a war that brought about great change to the world of Krynn. For many years peace has ruled the land, trade routes have opened up in and out of the great dwarven nation of Thorbardin. There is finally reconciliation between the elves of Qualinost and Silvanost; of course the peace is strained, as is always the case with the Qualinesti and Silvanesti nations. The tribes of plainsmen are united under the rule of Goldmoon and Riverwind, two of the Heroes of the Lance. All across Ansalon people of every race and class exist in a more trusting and less prejudiced land.

Even with everything seeming as if it is peaceful and serene, one thing that has people a little concerned is how the temperature has been slightly colder with each passing season. Summer is fast approaching but, the weather still seems like winter has yet to released its grasp on the world.

Our story, however, begins to the southeast of the settlement of Gateway, along a stretch of road that leads out of the city of New Ports along the coast. Perhaps the most relaxed region of Ansalon, the plains are home to numerous tribes of plains barbarians, as well as the settlement of Solace, and cities such as Haven, Gateway and at least one hill dwarf community. Whilst the region is best known for it's dense forests and numorous mountains, it also has a number of city states dotted throughout.

Here, in the land known as Abanasinia is where our story begins. We begin with a group of ragged and tired companions on the last leg of their journey to the settlement of Gateway, having been escorting merchant caravans for the last six months, this group of friends is ready to return home to the settlement of Ravenvale once they stop off at Gateway to rest before heading home.

The days have been long but spirits remain high, soon this group of friends will be enjoying a good meal and a well deserved rest at the Steel Piece Inn soon, yes, a long rest will be welcome . . .

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