Tuesday, February 22, 2022

House Rules
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

1. Stats Rolling: This isn't a so called House Rule as one might know it, but every group has there own ways of rolling character stats. Some roll 3 six sided and keep whats rolled, some roll 4 six sided and reroll all ones. Our rule we use is we roll 4 six sided (6 times), reroll all 1's, and drop the lowest roll, keeping the 3 highest 6 sided dice for that stats. Yea it kills sucky stats, but we believe that players will play better (and enjoy the characters more) if the character does not "suck" and we have not had problems with characters getting a set of "GOD STATS". Sure every now and then someone gets a higher than normal set of stats but this is not happening often with us.

2. Level One Hit Points: We give all level 1 characters max hitpoints. This is done "only" for level One. This gives the characters a fighting chance, especially the Wizard who could easily have 1-2 hit points. Yea I know, it is babying them at level 1. We try to make sure our players have a good time and not worry about tripping and taking lethal damage from a pebble. From level Two and higher, hit points are rolled normal.

3. Clerics & Level One Spells: In Old-School Essentials, Clerics do not normally start out with an opening spell at level One which I find a bit harsh so we have house ruled in that Clerics will gain one level One spell at level One. Level two and beyond the Cleric follows the spell chart as it is written.

4. Healing Bonus: Clerics add their level to healing spells. For example - a normal Cure Light Wounds spell will heal 1d6 +1 points. If the Cleric is 5th level then they will heal for 1d6 +1 (+5 for level).

5. Spellcasting: All spells used by Wizard classes and Cleric classes will be from the Old-School Essentials books unless it is a spell from AD&D. Any spell not listed in the Old-School Essentials books will be ran as is from with the AD&D Players Handbook or Unearthed Arcana books. A time may come where a spell from 2nd edition is inserted into our games and if this happens, players characters will simply add this to the available spells able to be used.

6. Playable Classes & Races: We will be using a class based system from Old-School Essentials Classic Fantasy. Every class we use can be found at this link & the races that we use can be found at this link. If you happen to notice any errors, please let us know.

7. Advantage/Disavantage: We will be using Advantage & Disadvantage from 5th edition as it is written in the 5th edition core rulebook.

8. Unconsciousness & Death: Under the standard AD&D rules, unconsciousness and death are predictable states: When a character reaches negative hit points, he goes unconscious. When he reaches -10, he dies.

9. Inspiration: Inspiration is a rule in D&D 5e that allows the DM (dungeon master) to reward players for roleplaying and actions that elevate gameplay and make a session more fun for everyone. Players with a point of inspiration can roll with an advantage on an ability check, saving throw, or attack roll of choice.

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