Friday, November 26, 2021

News Section
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

We Focus on Dungeons & Dragons Here

Thursday, November 25, 2021

Interested in Being a Player or Special Guest?
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Hello everyone, I want to explain a few things before I get into writing up this section. For me as a Dungeon Master, I have put a lot of time into creating this campaign. The experience was an enjoyable one for me since I love creating things like this. Our campaigns will be played live around an actual table at a later time but for now we will be doing our games online using Discord and Roll20. We sat down as a group and discussed it and decided it was easier to just do it online for now but we will for sure at a later date being sitting around a table as well as running games online.

What we did decided to try was to make it where we could have guests play with us for one or two sessions in our online games, just little guest appearances (at least at the start) . . . who knows, later down the road we might set things up where we have one or two players join us as dedicated players for entire adventures and even campaigns. We are not sure yet. This is just an idea being tossed around that we would like to try and see how well it works out.

Personally, what I would like to do is possibly bring in players that are slightly newer players and people who are not 100% educated on whatever campaign setting we are playing in. Currently this is the World of Greyhawk campaign so it would be nice to find new players that do not know every nook and cranny of the flanaess. This way I don't have players be like "that's not it's supposed to be or that is not the way this is supposed to look" Having players that are not die hard World of Greyhawk fans makes it so I can still surprise these players from time to time so, yea . . . we kind of want to find newer players that are willing to grow along side us as we play our games.

Requirements For Joining as a Dedicated Player or Guest
This section of requirement is actually things that should just be common sense for the way we plan to play our games. This is not us trying to be overly strict on players, we simply want to put out the best quality game we can and the below requirements should be self explanatory.

Webcam: You will need a webcam. We would prefer it be a 1080p webcam. Webcams are super cheap these days. We want to put out the best quality recording that we can. Noone wants to watch a low quality campaign on Youtube so with that being said, we want to put out the best quality recording that we can.
Stable Internet Connection: When I watch a D&D game on Youtube or even Twitch, the single most irritating thing for me is a stream or game constantly buffering due to bad internet on the hosts part or watching player and even DM webcams constantly stuttering because they have a bad internet connection. This will not be one of those games. People who play in our campaign are "required" to have stable internet connections.
Microphone: Please have a quality microphone that puts out your voice clearly with little to no background noise. One person having random background noise might not be a huge problem but when 2, 3 or 4 players have background noise, the audio is just a mess. Constant background noise will mess up the ambience music and sounds that we will be using in our games plus viewers don't want to sit and listen to people with background noise going on during a live game so please make sure you handle the background noise.
Discord: We use Discord for all audio and video for our webcams. This is required and we ask players to be familiar with how to use the video options and well as understand how to share screens when sharing screens is required.
Form of Contact: I need some form of contact as the campaigns Dungeon Master to get in touch with you as a player, some method of communication that you check often such as Facebook Messenger, Discord, email ... something along those lines. Times come when I need to contact a player for whattever reason and I need to be able to reach that player without having to wait for days for a reply.

Rules
Below are rules that we really want to enforce and have followed. The reason behind these rules are because I have seen these things happen personally and simply do not want to repeat them in a new campaign.

Digital Devices: Not so much an issue in digital D&D but a problem we have had on occasion in the past at a live tabletop is players constantly playing or fiddling with cellphones. While this is not a super serious issue with online D&D, we do ask that you please do not have other games running while we play our games. Please don't be playing World of Warcraft or Diablo, texting your girlfriend/boyfriend or some other such thing while we play our games "yes, I've personally seen this happen before". Your Dungeon Master puts in a lot of work into giving you the best campaign he/she can give you so in return we ask that you give them that same effort and respect. Being tabbed out playing a PC game until your turn begins is one of the most disrespectful things a player can do to a DM and if you are found doing this, you will not be playing with us any longer. We simply ask, for the couplr of hours we take for each session, please put in a couple of hours to this game.
Be Mature: We are all adults, please ... let us all act like adults when we play. (no need to elaborate on this any more - this should come naturally)

Wednesday, November 24, 2021

Coin Weight
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

How many coins can a specific container carry before tearing or to heavy to carry? Below is our table with a "rough" estimate of what we use as a guideline. A character may only carry a MAX of 1,600 coins normally. Any more than would need to be done by magical means.

Backpack 400gp
Large Belt Pouch 200gp
Small Belt Pouch 75gp
Large Box 200gp
Small Box 50gp
Wooden Chest 15gp/gp of Encumberence
Iron Chest 3gp/gp of Encumberence
Large Sack 400gp
Small Sack 100gp
Large Saddlebag 1000gp
Small Saddlebag 250gp

Sunday, November 7, 2021

Classes of Krynn
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Saturday, November 6, 2021

Krynn Currency Value
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

In the Age of Dreams and the Age of Might, coinage was developed that reflected the worth of the time. Those metals thought more precious made coins worth more. Copper, silver, gold, and platinum were the only metals used as coins. Gold became the standard monetary unit, and was a commonplace sight in Istar and abroad. Barter did exist, but it was very much the exception rather than the rule.

Following the First Cataclysm, however, the steel piece became the standard monetary unit for Ansalon, replacing the gold piece. Steel had become scarce and was needed for making weapons and tools, and for reforging the wartorn Continent of Ansalon. Gold, because it was too soft for either of these applications, became nearly worthless, except for ornamentation.

When purchasing items in the Core Rulebook, consider 1 gold piece to be equal to 1 Krynn steel piece.

The following table shows the exchange rates employed throughout Ansalon. Regional variations (GM’s option) do occur. One gold piece in the Dragonlance setting is only one-fortieth of a steel piece – making it less valuable than a silver piece in standard Pathfinder terms.

The value of coins is in the following order: platinum, steel, iron/bronze, silver, gold and finally copper.

Barter as a method of commerce is far more common in the Age of Despair, and has moved to the forefront later in the Age of Mortals. Strong governments have not emerged to push forward either a gold or steel standard, and so goods that can be used tend to gain more than gold or steel. Steel still tends to be valued higher, and in cities and nations where a government remains in place, the steel system remains.