Saturday, November 25, 2023

Welcome to our Dragonlance Campaign
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Hello everyone. The old man is back to ramble one last time. I have a few folks that actually follow my gaming blogs so I figured it might be time to do a post and give an update on everything. Yes, I know ... I've been gone for a while and for that I am sorry but I've had a "lot" of various medical problems since last November that I will not get into right now but I am on the mend thankfully so I thought I would dive into something to suck up some of my free time. During this downtime a few things have changed, not by chance of course, but it's just been one speed bump after another. This will all be covered in a new post shortly.

This campaign idea was thought up several years ago but one thing after another came up and delays just kept slowing us down. We had a solid six player group going but one got married and went *poof*, another got a new job which took him out of state and the third just dropped but I have retained my oldesat core three players that have been with me from the start. Well, as you all know, Covid hit and that shut us down for close to 18 months.

Last year my father caught Covid and we almost lost him but I am happy to say he is doing fine now. The on top of all that I had some pretty serious medical problems kick in which I am pleased to say . . . I am on the road to a full recovery. It still might be April or May of 2023 before I am set to fire this thing off. So, yea . . . it's been a rough last couple of years for us.

During all of this I had decided I was going to take a break from Dungeons & Dragons just to take a break from it all. I can say first hand, it is super hard staying motivated with gaming when you've had a couple of years like we have all had but I can now see the light at the end of the tunnel and the excitement has started to kick in.

Now on to the campaign description. I've been doing a lot of thinking about what I wanted to do with this campaign and one thing I knew for sure is when myself and my group started back playing I was going to give them the best campaign I could create. I ended up deciding to go with the Dragonlance campaign since it pretty much works perfectly with the Old-School Essentials game system. The decision was made that we leave 5th edition. I'll make a new post covering this decision later but just know a lot of things has happened with the current state of Dungeons and Dragons which has left a bad taste in our mouths and it's time for a change.

This campaign is a long time in the making because for a long time I simply did not know what campaign setting I wanted to run my games in and trust me, it was a hard decision since I had been out of the game for so many years. In the end I decided the world of Krynn was where I would return to since it is the setting that I had lived in since the beginning of my D&D days way back when it first released. I am sure this will be a challenge to make sure non of the canon story is stepped on.

I'll be starting this campaign off with a short one-shot adventure since I will be starting off with just three players . . . "I hope". It will be live recorded and then edited and finally it will be uploaded to our tabletop Youtube channel. This one-shot session will be used as a recruitment tool to find two additional players to round our group off at four players "or at least that is what we hope happens". It has been around twenty years since I ran any type of game for a group of players so I figure things will be a little rough around the edges in the beginning but will smooth out over time.

One of the main reasons that I chose the Dragonlance setting was because out of all of the campaign settings that are available this one just seems the most down to earth high fantasy setting from them all. It was created back when people actually had love for the game. People weren't worried about what color skin the players had or making sure you had . . . ugh before I get on a long drug out rant I'll just say, classic D&D was and "is" the purest form of D&D and I do not want to leave it. One thing that does bother me about Dragonlance is . . . no orcs, no drow, not really known for having epic dungeon crawls . . . it also has very few adventures published for this setting that don't rinse/repeat the Dragonlance novels so this will be a challenge with the amount of homebrewing I see ahead of me plus having to be super careful not to step on any established lore, history or stories from the novels.

Our newest update is we had planned to start with three players but I had to drop two of them due to inactiveness. Our remaining player Joe, will be playing a Human Ranger - we will be looking for three brand new players in the near future . . . but it would be nice if my two players that got dropped would step up and fix things and return to the fold, we will see but one thing is certain, "we are all up in classic this time around". At this time this campaign will be ran as an online digital game. We eventually want to start a campaign that will be around a live table but that is still being looked at simply because I've had Covid twice now and it will never go away. The second time I had Covid it damned near killed me "and I'm not even joking about this", so you can understand the reasoning behind being not sure about doing live games in the future. Anyways, more to come shortly . . . thanks for taking the time to stop by our Dragonlance campaign blog.

Friday, November 10, 2023

Ready, Set, Go!
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

I have some things that I would like to touch on with those of you that are first time readers on this blog. The first thing that I kind of want to get into is what many call the "Matt Mercer Effect". I think one thing we all can agree on is Matthew Mercer is ranked in the top level of Dungeon Masters. The man knows his stuff, but it isn't just about Matthew, his players bring a huge part of what makes Critical Role special to the table. To quote an old saying ... "it takes two to tango", or in this case, it takes a Dungeon Master and a group of players to make a game special.

As you can see by this blog, I plan to run my own personal Dragonlance campaign setting based off of a lot of ideas of my own but still keeping with the overall story from the novels. I don't want to focus on specific things that are canon to this setting from the past, but instead I want to focus on my own idea for a new campaign. For the most part I want to keep this setting as close to canon as possible but from our starting point forward, I am sure things will start to ease into homebrew.

One thing I very much want to emphasize on is "I am not Matthew Mercer" and if you expect me as a Dungeon Master to be like Matthew Mercer then I would say "go find you another campaign to follow" because I am not on his level, nor will I even try to be and to be perfectly honest I am not sure if the world has a Dungeon Master that even comes close to his level of story telling "well maybe but I have yet to see one". I try to run a good game where my players have a good time (plain and simple) and in the past my players have all had a great time so I guess I am doing something right.

Critical Role is a staged game, with some scripting involved - Matthew and his players are all voice actors. When you watch his campaigns, this is not what Dungeon & Dragon games are really like. His campaigns are strictly constructed to bring entertainment to his viewers.

Next thing I would like to talk about is this campaign and how it will be ran. At the time of me writing this post, I have just started working on this campaign setting and this blog will still be a ways down the road before it really takes off so if you plan to follow us, please be patient. We have always ran classic 1st edition AD&D and up until recently when we jumped into 5th edtion "huge mistake", but . . . things have changed that have sent us back to classic, specifically . . . Old-School Essentials Advanced Fantasy that you will read about above in another post.

About this Pandemic going on ... yea, it has really screwed a lot of things up in the world and also in my life. I will not go into detail about my personal life being affected by Covid-19 "yes, I have had it twice" but it had affected my work schedule "before I medically retired", and my free time and socializing with friends and family "just like I am sure the same has happened with many of you". It's just part of life and I will find ways to work around it where my tabletop gaming is concerned.

This campaign will have a set of house rules in affect that will be imported into the Old-School Essentials Advanced Fantasy rules, not many but a few. They are pretty generic and can be applied to pretty much any edition. Anyone that might think they are interested in joining us in future games should check this page out and everything about the campaign we are currently playing will be located on this page. Stay tuned, much much more is coming!

Thursday, November 2, 2023

Ready For Content
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Sunday, October 29, 2023

The Motivation Behind This Campaign
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Choosing a campaign setting that you want to sink a "lot" of time into is not an easy job for a DM, well, a deranged DM such as myself I should say. I want that perfect setting, "I want it all" and I've found out, a DM can't have it all . . . unless he can. I know, that made no sense at all lol. Let me break it down for you folks.

I want a campaign setting that has that classic feel but at the same time I want to have a campaign setting that has the epicness of Middle-earth while at the same time I want to be able to portray this setting to my players so they fall in love with it. Yea, I know - good luck with that.

I'm a huge Middle-earth fan, and I mean huge, and it seems like every time I work on a campaign setting I end up comparing it to Middle-earth. In the end I would just get frustrated and quit, so I took a step back over the holidays and just kind of looked at it all from a distance - sure, I could run the Adventures in Middle-earth rpg but then I'd be right back in the middle of 5th edition and if I have not made it clear how I feel about WotC and 5th edition then something is for sure wrong lol. So, what other campaign setting could I dive into that would give me this Middle-earth feeling?

In the end, the answer just hit me like a ton of bricks . . . Dragonlance. The problem with choosing Dragonlance was I did not really want to run a campaign during the War of the Lance, that story has been told a hundred time and I really did not much care for the year during Dragons of Summer Flame and everything past that event so now what was I going to do? I could move forward to 381AC "just before Summer Flame" and just homebrew my own campaign - but then I would have to deal with all the holier than thou canon purists bitching at me about changing stuff in the overall story and you know what? Screw em!

Gary Gygax himself said that everything about D&D is printed in the books but it is up to you as a Dungeon Master to mold it to how you like it. This is what I plan to do. I'll write up an epic campaign story that will take the companions right into another war.

The more I thought about this idea, the more I felt like this would easily give me my Middle-earth, Lord of the Rings feel to this campaign and for the first time in a while, I started to actually get excited about writing my own story set in the world of Krynn.

If my changes bother you, ahh well, go find yourself another campaign blog because I plan to do my own Dragonlance story. Everything that happened up to the year 381AC will remain, everything that happens after 381AC will be erased and rewritten. I do plan to try and keep my story as close to the "spirit" of Dragonlance as possible. I mean, Dragonlance is a special campaign setting and I would never try to take away from that.

I want to build my own campaign based off the War of the Darklance alternate timeline that was written by the one and only Trampas Whiteman "Dragonhelm", the owner of the Dragonlance Nexus website and the Dragonlance nexus "now pushing 10,000 members". I do not plan to write my campaign story word for word with what is written in the War of the Darklance but my story will be heavily influenced by the War of the Darklance story. I just hope that I can do it justice.

What was it that Joe Manganiello said, he called Dragonlance the "Star Wars of D&D", well, while I totally agree with him, I would have to say "Dragonlance is my Middle-earth of D&D".

Friday, October 27, 2023

Ready For Content
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Thursday, October 26, 2023

Ready For Content
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Wednesday, October 25, 2023

Ready For Content
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Tuesday, October 24, 2023

Ready For Content
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Monday, October 23, 2023

Traders Bank
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

The Haven Bank is a banking business in Haven that offers money-lending and secured storage to the merchants and traders that come through Haven. It is owned and operated by a very old man by the name of Stephon Winterghast.

The bank is located on the north side of the city and has been well established since the early days of Haven. It carries a good working reputation with it's customers and the people of Haven. The bank is established within a well-secured building that is said to have magical wards placed all through the structure to assist in the location remaining secure at all times.

This local bank is endorsed by the lord mayor of Haven and during all business hours one can always find at least two guards stationed inside as well as outside the bank at the entrance.

The bank offers a fairly straightforward service. Individuals can deposit their hard-earned coin within the secured building and withdraw the same amount at a later date. Information about the amounts of transactions and the bank's clientele are kept secret. The banks handling fees are 3% for all coin deposits and storage (no matter the length of time the bank holds a customers coin and valuables) and 4% are non coin valuables stored within the bank.

The Haven Traders Bank does not offer loands to customers. It is strictly a location within Haven that exchanges coin and stores valuables for this in need "at a small fee of course". Storge of items has no time limit but the storage fees do adjust with the length of time the items are stored here.

Sunday, October 22, 2023

Ready For Content
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Saturday, October 21, 2023

Ready For Content
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Friday, October 20, 2023

Ready For Content
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Thursday, October 19, 2023

Abanasinia
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Abanasinia found itself near the shores of the New Sea, created after the Fiery Mountain struck Krynn. Perhaps the most relaxed region of Ansalon, the plains are home to numerous tribes of plains barbarians, as well as the settlement of Solace, and cities such as Haven, Gateway and at least one hill dwarf community. Whilst the region is best known for it's wide and verdant plains, it also has a number of city states dotted throughout. Those from Abanasinia are called Abanasinian.

Though many of the villages and towns of Abanasinia were destroyed in the War of the Lance, and again following the Second Cataclysm, the inhabitants continue to rebuild their homes. The tree town of Solace is perhaps the most significant village in Abanasinia, for here the legendary Majere Family lives among the mighty vallenwood trees. Here also is the Inn of the Last Home, the most famous inn of any sort on Ansalon.

North of Solace are the shores of Crystalmir Lake, and southwest of the lake are the boughs of Darken Wood, where the living dare not enter. Its borders are protected by a legion of undead soldiers, and the wood is governed by the mysterious Forestmaster.

To the east lie the grassy plains, home of the barbarian tribes. If one ventures eastward further, the plains gradually become a huge swamp, which houses the ruins of Xak Tsaroth. Abanasinia is perhaps the most sheltered of the many regions of Ansalon: with Thorbardin, the Kharolis Mountains and the Neidar Dwarf (hill dwarf) communities to its south, the swamps of Xak Tsaroth, the Eastwall Mountains and New Sea to the east, the Straits of Schallsea to the north and Qualinesti to the west, Abanasinia is well protected.

Prior to the Cataclysm, the land which would become known as Abanasinia was ruled by the tribes of the plains. Whilst the Cataclysm had very little impact, it did see the majority of the tribes turn from the gods and instead revert to ancestor and totem worship as their primary religion. Many towns were founded along the coastline of Abanasinia, and more extensive trade routes were established between the towns of the region.

Goblins and bandits preyed on merchant caravans, however an influx of mercenaries into Abanasinia, finally saw an end to their threat. The disappearance of the gods led to a new religion based on false gods known as the Seekers, which sprouted in Abanasinia. The Seekers formed a theocracy in the region and ruled several towns, basing their headquarters in Haven. However their reign ended with the War of the Lance.

The War of the Lance brought the Red Dragonarmy through Abanasinia, who conquered the region with Highlord Verminaard at their head. The army crushed the plains barbarians and subjugated the majority of the towns of the region to their will, enslaving many Abanasinian inhabitants in the mines of Pax Tharkas. However it was from this region that the Heroes of the Lance emerged and eventually defeated Verminaard and were the key to the end of the war itself.

Settlements
• Ankatavaka
• Crossing
• Digfel
• Esker
Gateway
• Goodbay
Haven
• Long Ridge
• Munston
• New Ports
• North Keep
• Qué-Han
• Qué-Shu
• Qué-Talic
• Qué-taw
Ravenvale
• Sad Town
Solace
• Staughton
• Tantallon
• Windy Vale
• Zaradene

Roads
• Haven Road
• Sageway East

Ruins
• Academy of Sorcery
• Eld Manor
• Xak Khalan
• Xak Tsaroth

Geographical Features
• Abanasinian Plains
• Crystalmir Lake
• Cursed Lands of Newsea
• Darken Wood
• Darkhaven Clearing
• Dire Wood
• Eastwall Mountains
• Forsaken Pass
• Gadar's Citadel
• Gateway Pass
• Prayer's Eye Peak
• Sentinel Peaks
• Shadow Canyon
• Solace Vale
• White-Rage River

Mystical and Holy Sites
• Hall of Sleeping Spirits

Wednesday, October 18, 2023

Regions
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Abanasinia

Tuesday, October 17, 2023

Haven
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

The largest city in Abanasinia, the Lordcity of Haven is a farming comunity centrally located between Solace and Gateway. Haven has been declared a Lordcity by its inhabitants, who naively believe their city rivals the great Lordcities of Solamnia. Still, Haven is an important hub of activity in Abanasinia. Its fertile farmlands yield many crops that help sustain the local people. In the past, even the Qualinesti elves purchased their grapes from Haven vineyards, making a wine that became famous throughout Ansalon.

Haven arose in Abanasinia from the ruins of an elven city that was destroyed in the Cataclysm. A number of human families built the city with the aid of the elves and set themselves up as the rulers. Many laws and privileges were created at the whim of the founders, and any person who wishes to have any say in the Lordcity of Haven, must be able to trace their lineage back somehow to the city founders. The mayor who governs the city is of foremost importance in being able to do this.

The most important city in Abanasinia, Haven has a very important part spreading new religions, including Belzor's, the old gods, and the Seekers. Rule of the city was taken by the Seeker priests, who set themselves up as the Council of Highseekers. The Seekers' headquarters was erected in Haven and they setup their own militia, using the mayor of that time as their puppet.

From a political center, it quickly turned into a religious center. During The War of The Lance, the city was captured by the Red Dragonarmy, and was quickly suppressed the false religions, forcing fake priests to convert to Takhisis or be slain. Haven is located southwest of Solace, northwest of the Darken Wood and northwest of the Qualinesti realm.

Although Haven is geographically large, its population has been relatively small in the past, numbering around five thousand people. However, with refugees flooding the city, the population has swollen to just under fifteen thousand. With such a massive influx, thieves and other people of dubious profession walk the streets.

Holy Guards are stationed throughout the city, viewing everyone with suspicion. The city is surrounded by a low marble wall that was originally constructed to keep out wildlife. A guardhouse stands at the city gates, which until recently were left open during the day, welcoming people from across the land. The gates are now closed to bar the entry of more refugees. Haven is a relatively large city with a population of approximately 14,889 citizens with a mix of 82% humans, 8% kender with the remaining races being dwarves for the most with some half elves mixed in.

During the War of the Lance, rule of the city was taken by the Seeker priests, who set themselves up as the Council of Highseekers. The Seekers' headquarters was erected in Haven and they setup their own militia, using the mayor of that time as their puppet. After the death of Verminaard in Pax Tharkas, Haven was made the new headquarters of the Red Dragonarmy. Beggars, casualties of the war, started to line the roads leading into Haven begging for food and coin.

Now, thirty years later, with the war being over with and the fall of the Seeker religion, rule again passed back to the mayor, and the city has continued to grow and develop through extensive trade and commerce.

Notable Locations
Steel Tankard Tavern
Traders Bank of Haven
Blackrock Bakery
Daft Gnome Ale House
Grinning Goat Tavern
The Happee Ohgr
Haven Arms
Haven Council Hall
Haven Grand Market
Haven Jail
Mageware Shop
River Harbor
Ironheart Blacksmith
Purveyor of Pigments and Dyes
Haven Cemetary
Swan's Musicians

Geographical Locations
Haven River
Haven's Vale
Seeker Reaches

Friday, October 6, 2023

Ravenvale
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Slightly south of the town of Tantallon, nestled quietly in the arms of a calm and peaceful vale lies the settlement of Ravenvale. The settlement is populated "mostly" by human farmers and laborers who toil the earth and live out a quiet peaceful existence, free of the turmoil in the more populated regions of Ansalon. Ravenvale is located in a beautiful region and is one of the most peaceful, beautiful locals in Abansinia.

It maintains a standing population of approximately 120 citizens year round. The population does not fluctuate from season to season, the warmer months might increase to a population of around 130-140 due to kinfolk visiting and such.

The settlement sees a small amount of traffic from travelers "who usually stop at the Ravenvale Inn "the only inn within the settlement" but shortly after are moving on", and is used more as a crossroads between Tantallon and the other larger towns than anything else.

Ravenvale hasn't grown much since the War of the Lance, thirty years later, it looks almost the same as it did during the war. It is a community where everyone knows one another and everyone is friends or family. A small river flows softly past the settlement to the east. Krynn has many beautiful locations and the settlement of Ravenvale is most definitely one of them. The Eastwall Mountains cradle this settlement in its arms on all sides along with several waterfalls. Low hanging clouds gives this region a cozy feel. This is truly a remarkable sight. Several waterfalls fall from the cliffs surrounding the village, supplying the river with fresh water for the much need fishing that is done in its waters.

The settlement is governed by a man named Tallos Witherspoon "the mayor of Ravenvale". The settlement has no real standing miltia, only a few locals "former adventurers" that casually keep watch over the settlement, and Ravenvale has seen no trouble in a very long time. Their are a few shops and stores located here as well as the Ravenvale Inn "which serves some of the finest food in the region" .

Farming and fishing are the primary source of income for Ravenvale although the location does have a smithy which sometimes trades with outside settlements. Ravenvale also has a small temple devoted to the worship of Mishakal.

At the Midsummer Solstice, Ravenvale holds a festival that runs all week, during which all forms of traditional entertainment are found. People come from all over Abanasinia and sometimes beyond "within traveling distance of course" with the pretext of sampling the good food, buying fancy clothes but above all to participate in the Auction at the close of the festivities. Since the War of the Lance, several upperclass families have moved into Ravenvale and set up shops. This greatly helped the economy of Ravenvale and assisted it in even more people coming to the area to settle.

Like many small settlements across Ansalon, Ravenvale has autonomy in how it governs itself, electing its own officials and imparting its own brand of justice. Only when issues go outside their expertise or infringe upon another jurisdiction are they prone to ask for aid or upscale the matter to outside sources. Ravenvale is a small, tightly packed town with a few important locations.

Ravenvale Locations
Mayors Office
Ravenvale Inn
Traders Establishment
Coalstriker Smithy
Benton Stables
Ravenvale Patisserie Shoppe

Wednesday, September 20, 2023

Solace
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Solace is found in the middle of Abanasinia next to Crystalmir Lake. This town lies on road to Haven. Before the Cataclysm, Solace was a crossraod to Istar as well. In the past it used to be a part of the Qualinesti elven realm. After a costly battle, the elves decided it was not worth the effort to keep that area as it was far from their capital, Qualinost. The first settlement used to be frequently attacked by goblins, thus the inhabitants decided to build the houses in the branches of the gigantic Vallenwood trees in the area.

Even though the goblin raids lessened, the city grew in the trees, until all except the forge and the stables were located above. The Inn of the Last Home is one of the most charismatic buildings, where the Heroes of the Lance started their adventure.

The hamlet itself was severely damaged during the War of the Lance, when the Red Dragonarmy utilized their red dragons to burn most of the structures.

However, its position in the vallenwood tree made it hard for the troops of the Dragonarmy (reptilian humanoids called Draconians) to access. A red dragon thusly tore it from the tree and deposited it on the ground. Tika Waylan, who later became Caramon Majere's wife, worked here as a barmaid. After the war the inn was placed back in its proper place. Caramon and Tika Majere would later come to own the inn until their deaths. Their daughters run it from that day forth.

The Inn of the Last Home was the site where the original Dragonlance companions started their quest. The inn itself is built in the boughs of a Vallenwood tree, and has a reputation for excellent hospitality. The innkeeper, an overweight, jovial fellow named Otik Sandeth, was famous for his ale and his delicious spiced potatoes. When the Red Dragonarmy invaded Solace, the inn was one of the few structures not burned.

A short time after the War of the Lance, Otik decided to sell the Inn of the Last Home to his adopted daughter Tika and her husband Caramon Majere. The kindly old innkeeper became a welcome customer of the inn and regaled the other patrons with stories about his friends, the Heroes of the Lance. In a few years after passing the inn onto Tika and Caramon, old Otik passed away peacefully and was buried in a small plot within sight of the Inn of the Last Home.

Geographical Areas
• Inn of the Last Home
• Smithy
• Stables

Thursday, August 17, 2023

About Our Dragonlance Campaign
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Thursday, July 13, 2023

About Our Game Rules
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

I wanted to write up an article describing the game rules we will be using. We are using a "modified" Old-School Essentials Advanced Fantasy system with a "some" house rules added to it . . . all of which I will explain below. For the most part, we are using Old-School Essentials Advanced Fantasy as our primary rules.

The main thing we will be using from Old-School Essentials are the race and classes which will be adjusted to fit Krynn along with reworking the Krynn specific race as well. With this system you have core classes that are all from Old-School Essentials Advanced Fantasy. Core classes are classes like Fighter, Thief, Cleric and others with a few more that we have added to our selection. We have done away with the racial classes from Old-School Essentials comepletely and simply added race back to our system. Each race we have available to play will have the available classes able to be played with that race.

All races will have all the abilities that are shown on the classes page for that specific races as well as the abilities from the classes they also choose to play with that races. I know it sounds confusing but once you get a grasp of it then it is actually rather simple to understand, it is basically the same exact way AD&D does only we go by what is in the Old-School Essentials books first. Here at this link are the available classes we currently have in our games.

All spells, magical items and such will come from Old-School Essentials unless it specifically comes from AD&D and is not found in the Old-School Essentials books. Basically we always refer to Old-School Essentials first before referring to AD&D. All classes will have level caps raised to 18, along with the non human classes. The reasoning behind us using Old-School Essentials classes is simple, I want to make things challenging for my players.

Old-School Essentials classes are not anywhere near as powerful as newer edition classes so players can't simply have characters charge in and run through all the enemies that they face like characters in systems like 5th edition do. We do plan to use a few 5th edition rules as house rules . . . mainly Advantage/disadvantage and death saves. More 5th edition house rules may be added later but at this time I don't see any that I want to use.

The goal is to stay as true to Old-School Essentials as possible while at times using AD&D rules but keep things as classic as possible. This is a brand new "modified" system that I came up with that has never been tested. I am sure we will encounter bugs that will need to be ironed out and fixed but overall I think I have it pretty well hammered out.

Tuesday, July 11, 2023

Ravenvale Inn
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

The Ravenvale Inn, a rather small Inn that is said to be one of the oldest structures in this small community. The Inn has an aged look and feel to it but seems well put together and very well maintained. Most of the clientele have plenty of coin to spend . . . "mostly being travelers and adventurers passing through the region". The Ravenvale Inn might be a small secluded Inn nestled in the middle of Ravenvale but it is still an important location for this small settlement. On any given night, you might find a small group of locals sitting around, drinking a pint and discussing the days events with each other.

It features a Well-Informed Barmaid named Nika and a hearth to warm your spirits. The settlement might be small, where as larger towns and cities have more fancy establishments, but the Ravenvale Inns ale casks are always full! This quaint establishment is owned and operated by an older fella that everyone calls Jeb, his real name is Jebrick Talis. Jebrick has lived in Ravenvale his entire life and knows everyone who lives here by their first name. He is very well liked and respected and believes it is his duty to keep the folk of Ravenvale well fed.

No new customer is turned away as long as they have the money for their drinks and meals. Meals are mostly of standard prices, and the food and drink are well worth the price increase. The guest rooms are rather pricey but again, they are well worth the price. As said before, this establishment is rather small, only having 4 rooms for rent upstairs but the overall structure is very well maintain and is a welcome sight to those coming in off the long roads. The main floor in the inn consists mostly of open area filled with tables and chairs and a well stocked bar located on the side of the room as you enter the tavern. Bar stools have been placed around the bar itself. The inn is clean and very well maintained, you can tell the owners take great pride in this establishment. General gossip is common within these walls "with the many travelers visiting this location all having tales to share".

Prices at the Ravenvale Inn are of the standard rate and the food prepared here is excellent. Choice venison, mutton, poached salmon, trout stuffed with specially prepared mixtures, goose roasted to a golden brown, pork, steaming sausages, steak and kidney pie with mushrooms or truffles, squab stuffed pheasant and boiled crayfish in drawn butter are just a few of the delights which are served here. Most Patrons include wealthy traveling merchants, traveling nobles, and citizens of Ravenvale.

Meals are served on pottery or pewter or copper services according to the customers order. Various leather jacks, pottery mugs, wooden tankards, pewter steins, glass flagons, crystal goblets, or silver chalices are used for the beverages. The locally brewed ale and beer is supplemented by brews from other places, and wine, mead and brandy from all over the region make their way to the boards of the Ravenvale Inn.

Visitors will notice standing behind the bar (during most business hours) - the barkeep, known commonly as lady Nika, a young woman, with shoulder length brown hair and very pleasing to the eyes.

(All full meals served with bread and honey, potatoes, and string beans, yams, rum-boiled artichokes, potatoes, and string beans, yams, rum-boiled artichokes, cabbage, carrots, or spinach)

BREAKFAST
Peppered Bread: 7sp
Oatmeal: 3sp
Boiled Goose Eggs: 4sp
Chicken Eggs: 2sp
Fruit and Cheese: 3sp
Beef Steak: 12sp
Fried Potato Wedges: 3sp
Pork Sausages: 5sp

AFTERNOON MEALS
Beef Stew: 4sp
Boiled Crayfish: 4cp
Poached Venison with Red Wine Sause: 4sp
Poached Salmon: 4sp
Spiced Sausages: 6sp
Stuffed Pork Chops: 6sp
Stuffed Trout: 6sp
Steak and Kidney Pie: 4sp
Venison Steak: 9sp
Stuffed Pheasant: 5sp
Roast Duck with Apples: 6sp
Roast Goose: 7sp
Cheese rolls with a Filling of Nuts, Honey and Vegetables: 2sp
Smoked Salmon Salad: 3sp
Apple Stuffed Mushrooms: 5cp
Roast Beef with Cranberry Sauce: 5sp

BEVERAGES
Whiskey: 6cp
Rum: 7cp
Beer: 2cp
Heavy Beer: 3cp
Ale: 4cp
Spiced Ale: 7cp
Mead: 1sp
Local Wine: 8cp
Local Brandy: 5sp

The upper rooms are very clean, and all of the rooms are heated and with the inn only having six rooms, they are easy to maintain and keep comfortable for the guests. Each room has a bed, many covers & blankets, a wash stand, chamber pot, towel, pegs for garments, and several chairs and stools.

ROOM NIGHTLY PRICES
Standard Suite: 15sp

Monday, July 10, 2023

Mayors Office
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

This small building is the mayors office in Ravenvale, the center of government in Ravenvale which is where one might find mayor Tallos Witherspoon during the day time hours when he is not out and about the settlement. This location is also the public meeting place for any important meeting that requires the mayors attention. The mayors office is located in the center of Ravenvale.

The structure is a small single story building made of good quality stone and wood. The roof is made of wood with a bell tower rising from the back of the building. A noticeboard near the front door displays bulletins and information for residents and newcomers to Ravenvale, some are even jobs offering rewards for certain tasks.

The office is used for multiple purposes but is mainly used for meetings and such with a sturdy oak table with chairs seated around it. A large hearth warms the entire office during the colder months of the year. The mayor will meet here monthly with most of the prominent business owners in Ravenvale to discuss matters of importance. A large designer rug lay across most of the center of the room with well-made furniture and such spread across the room.

All rewards for completed jobs are paid out of the mayors office by the mayor himself. Outsiders will never gain access to the office without first getting permission. The second floor is mainly used as the lord mayors home. A small hearth is in the back of the room which is independent from the one downstairs. The upstairs room is a simple room, with only the basic necessities. Tallos Witherspoon spends very little time here except for getting sleep.

Sunday, July 9, 2023

Benton Stables
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman
The stables are owned by Gentry Benton, an elderly man who has gotten too old to maintain them so he lets his grandson, Samuel Benton handle day to day operations. Mounts and such stabled here are well taken care off and groomed on a regular bases. Gentry and his grandson do not have set rates for stabling mounts, Samuel usually works off of tips since he finds he earns a better living doing business this way.

Saturday, July 8, 2023

Coalstriker Smithy
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman
A dwarf named Thair Coalstriker owns the local smithy. Customers can purchase a variety of mundane wares here, including spikes, weapons, heavy armor, and so on. Simple weapons are readily available, but military weapons require one day to complete, and superior weapons require a week of work.

Friday, July 7, 2023

Traders Establishment
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

This store is located on the south side of Ravenvale. It is the first shop that would be seen when entering Ravenvale from the west entrance. Virtually every sort of saleable goods are sold here. Rare and/or unusual items might be obtained at a price and in time (and will often be spurious or faulty). Magical items are NOT sold here ever!

The establishment seems to always be well stocked for such a small community. The store itself is a medium sized establishment. It has many alchoves along the upper walls that are accessed with ladders. The traders establisment is owned and operated by Elmar Barthen.

It acts basically as a general store, and is open from dawn until dusk. It sells low-cost trade wares, such as adventuring gear, food, clothing and other items of commun use. It also acts as a local general store for buying foods and such.

The shop also serves as a trading hub. Clerks Ander and Thistle unload and load carts of goods and resources that come into, or go out of, Ravenvale via wagon. Barthen also brokers deals for large sales of livestock and similar goods, bringing together local sellers from around the region with buyers from far off settlements and towns.

1. Clothing and Packs: peasant equipment is about 70% of list price, rounded down; dungeoneering items are 100% rounded up.

2. Footwear, Gloves & Belts: Prices to adventurers is 125% of list, 80% to villagers.

3. Lighting Equipment: Tinderboxes, candles, oil, lamps, wicks, lanterns etc are 110% of list, rounded up.

4. Hand Tools: Hammers, adzes, planes, nails, saws etc. A file sells for 1sp and up. Saws cost cost about the same as a hand axe or hatchet.

5. Food & Herbs: Rations packed to go are 120% of list, and herbs are 150% of list.

6. Ropes, Chains & Dungeoneering Gear: (including writing materials and religious items) 110% of list. 7. Polearms & Shields: 120% of list.

8. Other Weapons, Missles and Associated Gear: 140% of list.

9. Armor & Helmets: Padded, studded and leather armor are always in stock. There will be a 70% chance that ring mail is currently in stock, 50% for scale mail, 30% for chain mail, and 10% for a set of banded mail & above. These are all 160% of list. All orders will be at 200% of list. (use d6, 1 being to small, 6 being too large and other rolls will fit).

10. Tack, Harness, Wheelbarrows & Dungeon Carts: All in stock will be at 75% of list.

Thursday, July 6, 2023

Ravenvale Patisserie Shoppe
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

This Patisserie Shoppe is the bakery and home of the Chessa family in Ravenvale. It is owned and ran by a pair of talented bakers known as Jemma and her husband Jameson.

The shop stands next to the Ravenvale Inn which gives this establishment a lot of business. The building is a small bakery, and surprisingly well stocked for a settlement of this small size, with the front of the shop facing the main street that goes through the center of Ravenvale. It has a small cellar for storing supplies, with the ground floor given over to the business and upper floor used as the family home.

The ground floor has two main sections. The front of the building is the store and is open to the public. Here, a counter rings the room with large cabinets displaying the day's wares; there is also a bread bin. A corridor leads to the back of the the building. The cellar of the building is used for storage, holding ingredients. At the rear was the kitchen and preparation area, with a large oven, cooling racks, and work bench. The oven is magical (and the only true magic item in the building), being able to automatically adjust its temperature so everything was baked to perfection. Many speculate that a local wizard is responsible for the oven being magical since he is a regular patron of the bakery.

The bakery has a small dining room at the front of the shop. Upstairs is a small living area, furnished with two couches, rug, and bookcase with a small bedroom in the back. Off of it is a bathroom with bathtub. The shop as a whole is very cosy and confortable and it very popular with the residents of Ravenvale. At times the shop has been known to have customers from outside Ravenvale . . . the Ravenvale Patisserie Shoppe is known throughout Abanasinia.

Patisserie Shoppe Menu
BREADS
• Cheese Loaves: 7sp
• Wholemeal Loaves: 4sp
• Kibble Loaves: 6sp

SMALL CAKES
• Fruit Slices, with Apple, Cherry, or Apricot: 2sp
• Cup Cakes: 1sp
• Cream Puffs: 3sp
• Dwarven Rock Cakes: 8cp
• Cream Cheese Rolls: 1sp
• Elven Mini Sponge Cake: 2sp

LARGE CAKES
• Banana Cake: (When in Season): 2sp
• Chocolate Layer Cake (Wild Cherry Filling): 1gp
• Vanilla Layer Cake (Buttermilk Icing): 1gp
• Orange Cake: 1sp
• Walnut Crunch Cake: 5sp
• Five-Layer Black Forest Cake (with Rum Soaked Cherries): 17gp
• Lemon Chiffon Cake (Lemon-Strawberry Glaze): 1gp

PIES
• Apple Pie: 5sp
• Cherry-Walnut Pie: 6sp

COOKIES
• Sugar Cookie: 2cp
• Frosted Sugar Cookie: 5cp
• Spice Cookie: 2cp
• Orange Almond Cookie 2cp

DONUTS
• Cherry Donut: 1cp
• Blueberry Donut: 1cp
• Apple-Spice Donut: 2cp
• Powder-Sugared Donut: 1cp
• Cinnamon Donuts: 1sp

Wednesday, July 5, 2023

Races of Krynn
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Monday, July 3, 2023

Steel Tankard Tavern
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

This spacious inn and tavern serves as one of the main public eating houses within the city of Haven. Like alehouses everywhere, the Steel Tankard Tavern offers beer, wine, and, on occasion, spirits. Meals are served for those with the coin, and beds for travelers are available. A crowd of locals gathers each night to drink, gossip, sing, and play games of chance.

In addition to city residents, any travelers passing through Haven are usually found here. The Steel Tankard Taverns owner and proprietor is a female human named Salvana Elris. She employs several waiters, waitresses, and cooks. Salvana is friendly and open, quick with a smile and a warm welcome.

The Steel Tankard Tavern is decorated with curios, salvage, and relics from across Abanasinia even as far back as before the War of the Lance. An old statue from a beloved fountain stands in the corner, the planter boxes of a Haven wineseller are mounted on the walls and filled with flowers, the privy door sports the doorknob and knocker from a noble's house, and unbroken panes of stained glass were hung from the ceiling and loaded with hundreds of candles for use as chandeliers. It all appears tasteful rather than tacky. The patrons of the Steel Tankard Tavern believe this is a proper way to honor the past.

The walls are thick, the better for privacy. Overall, the tavern is clean and comfortable - having a rather worn look to it. The inside is bright and welcoming, with live music and lots of light. The décor includes elements modeled on flowers, seed pods, and leaves. The furniture is carved of wood from the surrounding region.

Mounted on the wall just as people walk in is a job board that usually has several job requests for others to accept. The establishment is a nondescript everyday tavern one might find in any mid-sized town or city. The main floor in the tavern consists mostly of an open area filled with square tables with chairs and a medium sized bar located along the far side on the main floor as you enter the establishment. The meals served at the inn are well prepared and the rooms on the upper floor are clean and comfortable.

Meals are served on pottery or pewter or copper services according to the customers order. Various leather jacks, pottery mugs, wooden tankards, pewter steins, glass flagons, crystal goblets, or silver chalices are used for the beverages. The locally brewed ale and beer is supplemented by brews from other places, and wine, mead and brandy from all over the region make their way to the boards of the Steel Tankard Tavern.

(All full meals served with bread and honey, potatoes, and string beans, yams, rum-boiled artichokes, potatoes, and string beans, yams, rum-boiled artichokes, cabbage, carrots, or spinach.)

BREAKFAST
Peppered Bread: 7cp
Oatmeal: 3sp
Boiled Goose Eggs: 4sp
Chicken Eggs: 2sp
Fruit and Cheese: 3sp
Fried Potato Wedges: 3sp
Pork Sausages: 5sp

AFTERNOON MEALS
Beef Stew: 4sp
Beef Steak (with all the trimmings): 1gp
Boiled Crawfish with Drawn Butter: 4sp
Poached Salmon: 4sp
Spiced Sausages: 6sp
Stuffed Pork Chops: 6sp
Stuffed Black Trout: 6sp
Steak and Kidney Pie: 4sp
Venison Steak: 9sp
Stuffed Pheasant: 5sp
Roast Duck with Apples: 6sp
Roast Goose: 7sp
Cheese rolls with a Filling of Nuts, Honey and Vegetables: 6cp
Smoked Salmon Salad: 3sp
Apple Stuffed Mushrooms: 5cp
Roast Beef with Cranberry Sauce: 5sp

BEVERAGES
Whiskey: 6cp
Rum: 7cp
Beer: 2cp
Heavy Beer: 3sp
Ale: 4cp
Spiced Ale: 7cp
Mead: 1sp
Local Wine: 8cp
Fireamber Wine: 2gp
Local Brandy: 5sp

The upper rooms are very clean, and all of the rooms are heated and with the inn only having four rooms, they are easy to maintain and keep comfortable for the guests. Each room has a bed, many covers & blankets, a wash stand, chamber pot, towel, pegs for garments, and several chairs and stools.

ROOM NIGHTLY PRICES
Standard Room: 10sp

Sunday, July 2, 2023

Daft Gnome Ale House
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

The Daft Gnome Ale House, a rather large tavern that is rumored to be one of the oldest taverns in Haven. This brewhouse is very popular among the Tinker Gnome traders. The Alehouse has an aged look and feel to it but seems well put together and well maintained. Most of the clientele have plenty of coin to spend.

Egormacdroniskar . . . "most people just call him Egor", Brewmaster of the Daft Gnome Ale House and the true (and recognized) genius behind the success of the Daft Gnome Ale House. This two story stone built establishment is a tavern in the city of Haven. The building has a very warm and comfortable feel to it. Walking into the tavern, customers immediately notice the fine construction of the building. It is obvious the management has invested a lot of money into this tavern.

The Daft Gnome Ale House is a very nice drinking establishment located in the northernmost section of the city. It's proprietor is a elderly Tinker Gnome who can often be found welcoming customers at the door. Many merchants and travelers can also be found here recruiting for various adventures. It is very popular among the short folk.

It features a young female human Barmaid named Trista, a consumables merchant, and three hearths to warm your spirits. The tavern has a warm, comfortable feel to it, the hearths are always roaring during the winter months and the taverns ale casks are always full! The establishment also has a "job board" where the governing body of Haven posts various jobs that they are looking for assistance with.

Respectable customers are always welcome as long as they have the money for their drinks and meals. Meals are priced slightly higher than the norm, but the food and drink are well worth the price increase and with the tavern being located in the busier section of Haven, the prices are easily a fair price for the customers that frequent this alehouse while remaining in range of travelers and merchants. The guest rooms are rather pricey but again, they are well worth the price.

The main floor of the tavern is mostly an of open area, with dividers separating each section and filled with tables and chairs and a well stocked bar located on the side of the room as you enter the tavern. Bar stools have been placed around the bar itself. The inn is clean and very well maintained, you can tell the owners take great pride in this establishment.

Meals are served on pottery, pewter or copper services according to the customers order. Various leather jacks, pottery mugs, wooden tankards, pewter steins, glass flagons, crystal goblets, or silver chalices are used for the beverages.

The locally brewed dwarven ale and beer is supplemented by brews from other places, and wine, mead and brandy from all over the region.

(All full meals served with bread and honey, potatoes, and string beans, yams, rum-boiled artichokes, potatoes, and string beans, yams, rum-boiled artichokes, cabbage, carrots, or spinach)

BREAKFAST MEALS
Peppered Bread: 8cp
Oatmeal: 4sp
Boiled Goose Eggs: 3sp
Chicken Eggs: 2sp
Fruit and Cheese: 2sp
Beef Steak: 12sp
Fried Potato Wedges: 2sp
Pork Sausages: 5sp

AFTERNOON MEALS
Beef Stew: 4sp
Boiled Crawfish with Drawn Butter: 4sp
Poached Salmon: 5sp
Spiced Sausages: 5sp
Stuffed Pork Chops: 5sp
Roast Duck with Apples: 7sp
Oyster and Mushroom Stew: 3sp
Smoked Salmon Salad: 3sp
Apple Stuffed Mushrooms: 5cp
Stuffed Trout: 5sp
Steak and Kidney Pie: 5sp
Marinated Mutton Chops: 6sp
Roast Goose: 7sp
Venison Steak: 7sp
Squab-Stuffed Pheasant: 8sp
Roast Beef with Cranberry Sauce: 6sp
Cornish Hens with Olives: 5sp

BEVERAGES
Local Wine: 8cp
Golden Wine: 15cp
Lilac Wine: 4sp
Ruby Wine: 8sp
Emerald Palet Wine: 1gp
Fireamber Wine: 3gp
Local Brandy: 5sp
Whiskey: 6cp
Beer: 2cp
Heavy Beer: 3cp
Ale: 4cp
Spiced Ale: 7sp
Mead: 1sp
Special Brewed Mead: 14cp
Elixir Liqueur: 1gp

The upper rooms are very clean, and all except the common rooms are heated. Each room has a fine bed, many covers & blankets, a wash stand, chamber pot, towel, pegs for garments, and several chairs and stools.

ROOM NIGHTLY PRICES
(9) Standard Suite: 13sp

Saturday, July 1, 2023

Blackrock Bakery
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

This establishment bears a hand-painted sign with its name and a picture of a loaf of bread. “Papa” is Otho Gyver (male human Commoner), a middle-aged baker who’s worked in Haven for over six years.

The wonderful smells coming from his shop every morning spread throughout the village, ensuring good business. The shop stands next to the Steel Tankard Tavern which gives this establishment a lot of business. The building is a small bakery, and surprisingly well stocked, with the front of the shop facing the main street that goes through the center of the city of Haven. It has a small cellar for storing supplies, with the ground floor given over to the business and upper floor used as the family home.

The ground floor has two main sections. The front of the building is the store and is open to the public. Here, a counter ringed the room with large cabinets displaying the day's wares; there is also a bread bin. A corridor leads to the back of the the building. The cellar of the building is used for storage, holding ingredients.

At the rear was the kitchen and preparation area, with a large oven, cooling racks, and work bench. The oven is very large, seemingly too large for a bakery of this size, being able to automatically adjust its temperature so everything was baked to perfection.

The bakery has a small dining room at the front of the shop. Upstairs is a small living area, furnished with two couches, rug, and bookcase with a small bedroom in the back. Off of it is a bathroom with bathtub. The shop as a whole is very cosy and confortable and it very popular with the residents of Haven and the surrounding area.

At times the shop has been known to have customers from outside Haven, as far away as New Ports and even Ravenvale . . . the Blackrock Bakery is known throughout Abanasinia and is well respected as one of the finer bakeries alongside the Ravenvale Patisserie Shoppe.

Bakery Menu
BREADS
• Cheese Loaves: 8sp
• Wholemeal Loaves: 5sp
• Kibble Loaves: 6sp

SMALL CAKES
• Fruit Slices, with Apple, Cherry, or Apricot: 2sp
• Cup Cakes: 2sp
• Cream Puffs: 4sp
• Dwarven Rock Cakes: 8cp
• Cream Cheese Rolls: 1sp
• Elven Mini Sponge Cake: 2sp

LARGE CAKES
• Banana Cake: (When in Season): 3sp
• Chocolate Layer Cake (Wild Cherry Filling): 1gp
• Vanilla Layer Cake (Buttermilk Icing): 1gp
• Orange Cake: 1sp
• Walnut Crunch Cake: 6sp
• Five-Layer Black Forest Cake (with Rum Soaked Cherries): 17gp
• Lemon Chiffon Cake (Lemon-Strawberry Glaze): 1gp

PIES
• Apple Pie: 5sp
• Cherry-Walnut Pie: 6sp

COOKIES
• Sugar Cookie: 4cp
• Frosted Sugar Cookie: 7cp
• Spice Cookie: 2cp
• Orange Almond Cookie 3cp

DONUTS
• Cherry Donut: 1cp
• Blueberry Donut: 3cp
• Apple-Spice Donut: 3cp
• Powder-Sugared Donut: 1cp
• Cinnamon Donuts: 1sp