Thursday, July 28, 2022

Ready For Content
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Thursday, July 21, 2022

Ready For Content
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Monday, March 14, 2022

Character Alignments
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

All beings, whether PCs, NPCs, or monsters, adhere to one of three philosophies or spheres of behaviour, known as alignments. These spheres are Law, Neutrality, and Chaos. A player must choose one of these paths when creating a character. To break this all down and to make it simple, you're either good, neutral or evil.

Law: Lawful beings believe in truth and justice. To this end, they will follow laws and believe all things must adhere to order. Lawful beings also believe in sacrifice to a greater good and will choose the good of a larger group over the good of an individual.

Neutrality: Neutral beings believe in a balance between the ideas of Law and Chaos and, in their actions, tend to do what will serve themselves. They might commit good or evil acts in order to further their own ends and generally will not put others’ needs ahead of their own.

Chaos: Chaotic beings are in direct opposition to Law. These beings should seldom be trusted, for they tend to act in “evil” ways and are utterly selfish. Chaotic characters believe in chance and that there is no innate order to life.

Thursday, March 3, 2022

Archives
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Wednesday, March 2, 2022

Echoes of Krynn
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

It has been approximately 30 years since the War of the Lance, a war that brought about great change to the world of Krynn. For many years peace has ruled the land, trade routes have opened up into and out of Thorbardin. There is finally reconciliation between the elves of Qualinost and Silvanost; of course the peace is a strained, as is always the case with the Qualinesti and Silvanesti nations.

The tribes of plainsmen are united under the rule of Goldmoon and Riverwind, two of the Heroes of the Lance. All across Ansalon people of every race and class exist in a more trusting and less prejudiced land. That is, until recently.

Over the last couple of years things have begun to change, tending more toward the dark and gloomy. Rumors of a new Knighthood dedicated to Queen Takhisis have arisen, the weather has been erratic and the sun doesn’t seem to shine as brightly from one day to the next. Scholars, sages and wizards all over the continent have been researching this phenomenon in an effort to answer the oft-asked question: “What is happening to our world”? Their studies and tests have thus far come up empty. Whatever changes are occurring, they have nothing to do with the land itself; there is a power at work here creating problems that seem to have no solution.

One fateful day all the people and creatures of Ansalon awaken to find that what was supposed to be the first day of summer has dawned more like a late autumn morn. Frost covers the land, crops are wilting and dying due to the unseasonable cold, and chimneys everywhere breathe to life in an effort to chase away the chill.

This is definitely the work of dark and fell magic, all signs point to an evil never before known on Krynn. To change the actual weather patterns and extend a glacier hundreds of miles, if rumors are to be believed, would take great and mighty magic only a madman would release. There are no answers to any of the questions, only more questions being asked. The only thing that can be done is to try and continue with day-to-day life and hope the problems can eventually be fixed.

The populace of Krynn begins to pull back into itself again. The gates of Thorbardin are sealed, the borders of the elven lands are closed, and a general sense of distrust begins to spread across Ansalon once again. Things are about to become worse, when a day that began like any other over the last several weeks is suddenly plunged into the dead of winter. Blizzards scream across the land, darkness lingers until mid-morning and livestock and crops are frozen instantly.

All over Krynn panic spreads, crowds of people trample others in an attempt to escape the sudden tundra-like conditions that have swept the land. Kings and other nobles are forced into action; emergency food stores are opened to offset the loss of crops, castles and keeps are opened to admit those suddenly without a home or place to stay, even the royal treasuries are tapped in an effort to keep the economy from plunging as it did during the War.

It is discovered that the rumors in the south are true, Icewall Glacier has actually moved north to the southern part of Ansalon and encroached into the desert land of Tarsis. What could possibly have caused such a disturbance is, as yet, still unknown. The answers must lie somewhere in Icereach, and a force must be sent south to find and terminate what is causing the unnatural freezing of Krynn. What follows is a description of the lands and people of Krynn, and how they are being affected by the northern migration of Icewall Glacier.

Krynn is about to be plunged into a time of darkness nearly as bleak as the time following the Cataclysm. Heroes must be found to save the world, but it will be a very daunting task, not to be taken lightly, for the evil that has caused these changes will most certainly dishearten the most valiant and noble among us.

Tuesday, February 22, 2022

House Rules
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

1. Stats Rolling: This isn't a so called House Rule as one might know it, but every group has there own ways of rolling character stats. Some roll 3 six sided and keep whats rolled, some roll 4 six sided and reroll all ones. Our rule we use is we roll 4 six sided (6 times), reroll all 1's, and drop the lowest roll, keeping the 3 highest 6 sided dice for that stats. Yea it kills sucky stats, but we believe that players will play better (and enjoy the characters more) if the character does not "suck" and we have not had problems with characters getting a set of "GOD STATS". Sure every now and then someone gets a higher than normal set of stats but this is not happening often with us.

2. Level One Hit Points: We give all level 1 characters max hitpoints. This is done "only" for level One. This gives the characters a fighting chance, especially the Wizard who could easily have 1-2 hit points. Yea I know, it is babying them at level 1. We try to make sure our players have a good time and not worry about tripping and taking lethal damage from a pebble. From level Two and higher, hit points are rolled normal.

3. Clerics & Level One Spells: In Old-School Essentials, Clerics do not normally start out with an opening spell at level One which I find a bit harsh so we have house ruled in that Clerics will gain one level One spell at level One. Level two and beyond the Cleric follows the spell chart as it is written.

4. Healing Bonus: Clerics add their level to healing spells. For example - a normal Cure Light Wounds spell will heal 1d6 +1 points. If the Cleric is 5th level then they will heal for 1d6 +1 (+5 for level).

5. Spellcasting: All spells used by Wizard classes and Cleric classes will be from the Old-School Essentials books unless it is a spell from AD&D. Any spell not listed in the Old-School Essentials books will be ran as is from with the AD&D Players Handbook or Unearthed Arcana books. A time may come where a spell from 2nd edition is inserted into our games and if this happens, players characters will simply add this to the available spells able to be used.

6. Playable Classes & Races: We will be using a class based system from Old-School Essentials Classic Fantasy. Every class we use can be found at this link & the races that we use can be found at this link. If you happen to notice any errors, please let us know.

Saturday, February 19, 2022

Organizations & Groups
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Friday, February 18, 2022

Independent Towns & Villages
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Thursday, February 17, 2022

Independent Castles & Keeps
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Wednesday, January 26, 2022

Locations
The Cataclysm & The War of the Lance
The current year for our homebrewed Dragonlance campaign is set during 381AC.
Inspired By Trampas Whiteman

Regions

Tuesday, January 25, 2022